cover image for Designing Your Life

Designing Your Life

Bill Burnett and Dave Evans

10/10
Definielty gave me some new perspective with regards to looking at my life in a better light and different way.
  • Engineer thinking is for more linear problems with defined goals, design thinking is less linear for more abstract problems. Life is a design problem
  • Designer thinking: Be curious, try stuff, reframe problems, know its a process, ask for help
  • Passion is a result not a think that causes action
  • Make sure you're working on the right problem. Often life is relegated to a +- situation of more x and less y which is a vast over simplification
  • If its not actionable its not a problem, thats just the way things are. Like complaining about gravity or our society, don't fight reality
  • Element of life, health, work, play, love
  • What is work for? WHy do you do it? What makes good work? What give life meaning or value? Relevance of family, community, the world? Fame, money accomplishments? Experience, growth?
  • Who are you? What do you believe? What you are doing?
  • Reframe: I should know where I'm going! -> I won't always know where I'm going --- but I can always know whether I'm going in the right direction
  • Reframe: Work is not suppose to be enjoyable -> enjoyment is a guide to finding the righ work for you
  • Min max work life, Reflect on detailed activities, how engaging, energizing fun, flow state are they
  • Have lots of ideas to problems. Some should be silly/stupid/unrealistic. Jusdgment is the enemy of creativity.
  • Don't make a doable problem an Anchor problemm by marrying yourself to a solution.
  • Know your true problem, have lots of alternate solutions
  • Prototype small and a lot to remove fear
  • Prototypes should, ask questions, give you data, isolate 1 aspect of a problem, design an experience that let you 'try out' some version of the thing
  • Think how can I sample/prototype this? Bug bounties for web3, cold calls and free websites for friends. Tutoring? TAing?
  • Tell me your story rather than an interview. Refferal and mention refferals when talking to the next guy also helps
  • Talk to people who do your dream job as prototyping
  • Questions shoudn't be leading, shoun't be to vauge for brainstorming
  • Remember to categorize and then vote and then prioritizie prototypes and ideas for prototyping
  • Internet job descriptions: not written by a dev, frist part is vauge/generic bs, second part is hyper specific qualitifcation of previous or adjacent person. Thirs part is generally concerning qualifiers
  • Rewrite resume using same words as job posting, for their key word search. Especially specific required skills, focus on job description in resume and interview (other skills can be highlit further down the line)
  • Unrealistic job expectations can be found via, # of people already interviewed > 8 or # weeks open > 4 - 6
  • When tring to get into a really prestegious company, person on the inside helps, (can find via prototype convos)
  • Do prototype interviews when unemployed which will lead to jobs via, 'The more I earn about XYZ and teh more people I meet here the more fascinating it becomes. I wonder, what steps would be involved in exploring how someone like me might become a part of this organization'
  • Rather than looking for a job, pursue a number of offers, mindset shift from yes or no on a job you don't know much about to curiosity about what interesting offers you might find from said organization
  • Choose happiness, gather and create, narrow down, choose, let go and move on
  • Humans can only deal w/ 3 -5 options. To many options = no options
  • Narrow, cross off stuff on the list. The effect where the act of choosing shows a preference for the other options
  • EQ, integrates your gut feelings and emotions more into the decisions process
  • Try spending a few days thinking as if you chose the decision and see how you feel
  • Reversability of a choice makes us less happy w/ our choice, so does many unexplored options. When in doubt let go and move on
  • To let go and move on, focus on follow up actions for the alternative that you actually chose
  • Failure Immunity, bias to action, failing fast, clarity on learning from failure. Also life is a process/ infinite game
  • Failure types. Screwups -> accident, usually do it right. Apologize and move on. Weakness -> failure that inherent to you, avoid situations that cause and train/plan to minimize negative impacts. Growth Opprotunities -> something you can fix fundamentally and not make the same mistake again in the future
  • Advice - what someone else would do. Be careful with this and undersatnd their context relative to yours. Consult - someone helping you clarify your own thoughts and feelings usually via summerizing your words
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